Additional Spatial Audio Formats

 

The world of immersive audio extends far beyond any single recording or playback format. As spatial audio technologies continue to evolve, new standards, workflows, and delivery methods offer unique approaches to capturing and experiencing sound. This section explores additional spatial audio formats, specialized recording techniques, and emerging technologies that complement Lowell's work in preservation, research, and creative production. Whether established or experimental, each format contributes to a broader understanding of how sound can be documented, reproduced, and experienced in three dimensions.

Game Engine Object Audio

Additional Spatial Audio Formats: Mach1, MPEG-H, 360 Reality Audio, THX Spatial

 

Existing Forms of Spatial Audio (Mach1 Research)

Dr. Lowell Lybarger

Lowell Lybarger is a lifelong explorer of sound. A soundmaker, archivist, preservationist, and ethnomusicologist dedicated to capturing music in all its forms. He’s spent decades documenting, restoring, and creating audio that might otherwise be lost to time. This site is the hub of his ongoing work and curiosity.

Music

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